Discussion:
Armor Check penalty?
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Moo
2004-05-21 08:41:25 UTC
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Hiya!

I have just noticed that there is something called 'Armor check penalty' -
What is it?
I am a Cleric (just started), will this effect anything, eg if i had -7
Armor check penalty?
Also; any tips for new Cleric's? I would really like some advice on using
magic- strong magic, because i have always stuck to fighting...
Kish
2004-05-21 09:16:38 UTC
Permalink
Post by Moo
Hiya!
I have just noticed that there is something called 'Armor check penalty' -
What is it?
A penalty to skills that rely on freedom of movement, like Tumble and Hide.
Rennie Barnes
2004-05-21 12:11:30 UTC
Permalink
the armour check penalty is applied to skills that are hindered by armour

Exmples: Open locks, tumbling ,hide ,and move silently
Post by Moo
Hiya!
I have just noticed that there is something called 'Armor check penalty' -
What is it?
I am a Cleric (just started), will this effect anything, eg if i had -7
Armor check penalty?
Also; any tips for new Cleric's? I would really like some advice on using
magic- strong magic, because i have always stuck to fighting...
Barry Scott Will
2004-05-21 17:42:49 UTC
Permalink
Post by Rennie Barnes
the armour check penalty is applied to skills that are hindered by armour
Exmples: Open locks, tumbling ,hide ,and move silently
Actually, in NWN, Open Locks is *not* affected. All other DEX-based
skills are affected.
--
Barry Scott Will
Pyric RPG Publications
http://www.pyric.com/

If you insist on emailing me, remove all the **JUNK** first
Anonymous Jack
2004-05-21 20:20:33 UTC
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Post by Rennie Barnes
the armour check penalty is applied to skills that are hindered by armour
Exmples: Open locks, tumbling ,hide ,and move silently
And, oddly enough, set traps.

So, my female rogue (Jayel Bayt) was in her Victoria's Secrets when
she was setting traps by the door, before resting (in a module with
wandering monsters).

It makes sense, but I don't think that it was specified in the 3.0 d20
rules. But I think it's just one of those things that is assumed (that
if you insist on putting your shield in front of you while you are
setting a trap, you'll take a penalty). Likewise, 3.0 rules assume
common sense and don't spell out a penalty for attempting to craft
things while wearing armor and shields :-)
Insane Ranter
2004-05-21 23:20:39 UTC
Permalink
Post by Anonymous Jack
Post by Rennie Barnes
the armour check penalty is applied to skills that are hindered by armour
Exmples: Open locks, tumbling ,hide ,and move silently
And, oddly enough, set traps.
So, my female rogue (Jayel Bayt) was in her Victoria's Secrets when
she was setting traps by the door, before resting (in a module with
wandering monsters).
It makes sense, but I don't think that it was specified in the 3.0 d20
rules. But I think it's just one of those things that is assumed (that
if you insist on putting your shield in front of you while you are
setting a trap, you'll take a penalty). Likewise, 3.0 rules assume
common sense and don't spell out a penalty for attempting to craft
things while wearing armor and shields :-)
In 3.0 things take time to make...no poof and there it is
Anonymous Jack
2004-05-24 20:41:57 UTC
Permalink
Post by Insane Ranter
Post by Anonymous Jack
Likewise, 3.0 rules assume
common sense and don't spell out a penalty for attempting to craft
things while wearing armor and shields :-)
In 3.0 things take time to make...no poof and there it is
Er, yeah, but that wasn't my point. In PnP 3.0, there is no
armor/shield check penalties for attempting to craft things,
regardless of how long it takes. So, if I wanted to spend some time
crafting a masterwork sword, I could do so while wearing full plate
with a large shield strapped to my arm the entire time, with no
penalties for the craft check!

I was just saying that the game designers imagined DMs would use
common sense and impose penalties on Craft if some rules-lawyer
(pointing out that the skill description does not impose a
armor/shield check penalty) wanted to wear armor and a shield the
whole month, or whatever.

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