Michael Vondung
2004-01-02 00:42:47 UTC
I've been thinking about a build that works well with the Arcane
Archer class and also has access to a few basic spells. What I have in
mind is a good archer, with the ability to buff a little. I discussed
this elsewhere and the result was this: Bard 5, RDD 10, AA 25. The
first goal would be five bard levels, eight RDD levels and six AA
levels.
As I'm writing this, I'm in the process of trying this out in a
training module. The first problem I noticed is that one needs five
bard levels before any multiclassing is possible. RDD requires eight
ranks of lore, and the earliest time this can be achieved is by the
fifth bard level. Then it s possible to multiclass to RDD, and at
character level ten the first AA level can be picked up. (That's as
far as I got.)
The requirement to take all of the five bard levels at once is a bit
of a problem since only bards have Tumble as a class skill, RDD and AA
don't. I had wanted to max this later by picking up the fifth bard
level late in the character's career, but this isn't going to work. I
guess Tumble's out, pity, I would have liked the AC bonus. Skill-wise
this build is a bit limited, I think. Hide and move silently are class
skills of the bard and the AA, not the RDD. Spellcraft is a class
skill of bards and RDD. Discipline works for bards and RDDs.
*scratches his head* Peform needs nine points for the first three
songs, which is all I can get with five levels. Hide and move silently
are obvious candidates, and since they are class skills of AA, they
can be easily maxed with the bard 5, RDD 10, AA 25 build. I'd take
Persuade for the campaign, too. There's room for one skill after this,
I think. Discipline or spellcraft, probably not max'ed, though.
Spontaneously I'd opt for spellcraft, but I don't have the same
experience as you guys here.
As for spells ... the character will have access to four first circle
spells and three second circle spells. Since I can't swap them out
later, what's good here? I considered: Magic armour, magic weapon,
PFA, Identify -- and Cat's Grace, Bull's Strength (do I need it if I
start with 10 and get 10 RDD levels?), and Owl's Wisdom (to make up
for starting with 8 wisdom).
Lastly, starting scores ... I settled for 10 str, 20 dex, 12 con, 8
wis (ouch!), 10 int, 12 cha. I could go with 12 int and 8 str, but I
don't think there are all that many skills I need/want. The 10 RDD
will give me +10 STR (taking my base str to 20), which should be
enough to make good use of Might. Level up points would all go into
dex. Is starting with 20 dex very obscene? :) Oh, and the race is an
elf.
Thoughts?
M.
Archer class and also has access to a few basic spells. What I have in
mind is a good archer, with the ability to buff a little. I discussed
this elsewhere and the result was this: Bard 5, RDD 10, AA 25. The
first goal would be five bard levels, eight RDD levels and six AA
levels.
As I'm writing this, I'm in the process of trying this out in a
training module. The first problem I noticed is that one needs five
bard levels before any multiclassing is possible. RDD requires eight
ranks of lore, and the earliest time this can be achieved is by the
fifth bard level. Then it s possible to multiclass to RDD, and at
character level ten the first AA level can be picked up. (That's as
far as I got.)
The requirement to take all of the five bard levels at once is a bit
of a problem since only bards have Tumble as a class skill, RDD and AA
don't. I had wanted to max this later by picking up the fifth bard
level late in the character's career, but this isn't going to work. I
guess Tumble's out, pity, I would have liked the AC bonus. Skill-wise
this build is a bit limited, I think. Hide and move silently are class
skills of the bard and the AA, not the RDD. Spellcraft is a class
skill of bards and RDD. Discipline works for bards and RDDs.
*scratches his head* Peform needs nine points for the first three
songs, which is all I can get with five levels. Hide and move silently
are obvious candidates, and since they are class skills of AA, they
can be easily maxed with the bard 5, RDD 10, AA 25 build. I'd take
Persuade for the campaign, too. There's room for one skill after this,
I think. Discipline or spellcraft, probably not max'ed, though.
Spontaneously I'd opt for spellcraft, but I don't have the same
experience as you guys here.
As for spells ... the character will have access to four first circle
spells and three second circle spells. Since I can't swap them out
later, what's good here? I considered: Magic armour, magic weapon,
PFA, Identify -- and Cat's Grace, Bull's Strength (do I need it if I
start with 10 and get 10 RDD levels?), and Owl's Wisdom (to make up
for starting with 8 wisdom).
Lastly, starting scores ... I settled for 10 str, 20 dex, 12 con, 8
wis (ouch!), 10 int, 12 cha. I could go with 12 int and 8 str, but I
don't think there are all that many skills I need/want. The 10 RDD
will give me +10 STR (taking my base str to 20), which should be
enough to make good use of Might. Level up points would all go into
dex. Is starting with 20 dex very obscene? :) Oh, and the race is an
elf.
Thoughts?
M.