Post by KipperHi all. This is my first post here so please excuse any bad manners...
Do you mean your 1st post in this group or your 1st post ever on any group?
Either way your manners are well above average : )
Post by KipperAllow me to rant a little ;)
Post by w***@asahi-net.or.jpWhat makes you think that? Any version of D&D I've ever played has been
either 9-11 or 8-12 for regular folk stats.
It seems that some people are distinctly unhappy if their character has a
weak stat.
I think it seemed that way to wizards of the coast too, which is why they
made 3e much more generous with both the stats you get and the effects of
the stats. IMO it's a huge improvement that bonuses start at 12, in 2e and
b4 it was all too tempting to do 2 for 1 point exchange (etc) since anything
from 11 to 15 was ultimately not that handy, whiltling away all those points
into a char with 5 10's and 1 18 was what I expected of most players
Post by KipperWhat is a weak stat?
In NWN/CRPGs a weak stat is anything that makes your life difficult, the
game less fun or frustrating.
In table top roleplaying, a weak stat is anything that you as a player lack
the skill or energy to portray beyond a rudimentary fashion, anyone can go
"duh me smash", but to really get inside and be consistent of a character
whose mind functions on a different level to yours can be very challenging
(the same of course applies to the upper reaches of mental scores).
Post by KipperIf a regular person in the game world has a
stat of 9-12, as you point out, and we consider them weak,
I don't consider regular people to be weak, I presume that adventures would
simply not be weak otherwise they might not even make it to the handy jump
on point of the game/story.
Post by KipperDoes no-one remember Raistlin Majere from the Dragonlance books? Could
hardly take two steps without his brothers aid,
Exactly, if he'd been trying to do the NWN campaign (and perhaps even more
so if he'd been playing on/in KrynnHaven which can be very tough going)
without the rest of the Dragonlance team looking out for him, and without
his staff of the magi, he'd probably be defeated by the training dummy.
Post by KipperIn a party of several PC's (and no henchmen), why do you need a wizard
with a high STR, or a fighter who can
Post by Kipperthink for himself? Each party member plays their role.
Yep, and I've said most of the way along that I think point buy is well
suited for online, except of course for Paladins...
Post by KipperOr (shock-horror!) look for another way to solve the
problem without killing everything in sight. That's the distinction between
Roleplaying and Powergaming.
I'm begining to think that CRPGs are by their nature geared towards
powergaming, fact is, 99% of the time the only way to handle those kobolds
(or equivalent) in a CRPG is too kill them.
Post by KipperAs for the suggestion earlier in this thread that weak stats impair the
ability to roleplay a character, I'll choose to shut-up and not risk making
any enemies so soon ;)
You seem like a fairly vocal person whose likely to become a regular
contributer here, so I'll point out in advance: I am not your enemy. When I
1st arrived here I got into some scrapes, people mistook the fact that I
like to argue (and I mean aruge as much as discuss) as meaning I was looking
for trouble or trolling. I'm not, so if I get heavy at any point it's just
that I enjoy the fray.
Sean