Dirk Dreidoppel
2004-02-22 13:38:14 UTC
The good:
The game is fun. It feels like Star Wars, and I mean original Star Wars
here, not the newer Episodes. The graphics are superb. The NPCs are nicely
laid out, it seems Bioware took the best from BG and NWN and combined that.
The bad:
Only Scoundrel class gets Persuade as class skill ?! That skill is important
as ever, making Scout and Soldier class second class choices. Meelee is
almighty. In the beginning it's wise to rely on blasters for a bit, while
health isn't high yet, but in the long run meelee rules. Shields make
blasters mostly obsolete, and shield-piercing ones like disruptors have way
too low damage. Meelee weapons on the other side have much higher damage
than blasters and shields aren't terribly effective against them, not even
meelee shields. There is no thing similar to NWN's weapon finesse, all
meelee relies on strength. That makes high dexterity builds far less
attractive and almost forces players to invest in strength. Which leads to
the next weak point: Lightsabers are strength based like every other meelee
weapon. That's right, a hilt with a weightless blade is based on strength,
not dexterity. *Major* design flaw here, especially since Jedi can't use
many of their powers while armored, so need high dexterity for AC. At the
same time they have to boost strength to make efficient use of the
lightsaber. And lightsabers rule above all other weapons, so a
blaster-wielding Jedi is a waste. Last not least, the PC is bound to become
a Jedi, limiting the ways to build the char. No matter which class you are
at the start, you must have decent strength, wisdom and charisma, or you'll
suck as Jedi.
Overall KotOR loses against NWN. There are needless design flaws, and the
story forces you into a certain way to build your character, severely
limiting replayability. I'd say one time through on the light side and one
on the dark side and then the game will become uninteresting.
The game is fun. It feels like Star Wars, and I mean original Star Wars
here, not the newer Episodes. The graphics are superb. The NPCs are nicely
laid out, it seems Bioware took the best from BG and NWN and combined that.
The bad:
Only Scoundrel class gets Persuade as class skill ?! That skill is important
as ever, making Scout and Soldier class second class choices. Meelee is
almighty. In the beginning it's wise to rely on blasters for a bit, while
health isn't high yet, but in the long run meelee rules. Shields make
blasters mostly obsolete, and shield-piercing ones like disruptors have way
too low damage. Meelee weapons on the other side have much higher damage
than blasters and shields aren't terribly effective against them, not even
meelee shields. There is no thing similar to NWN's weapon finesse, all
meelee relies on strength. That makes high dexterity builds far less
attractive and almost forces players to invest in strength. Which leads to
the next weak point: Lightsabers are strength based like every other meelee
weapon. That's right, a hilt with a weightless blade is based on strength,
not dexterity. *Major* design flaw here, especially since Jedi can't use
many of their powers while armored, so need high dexterity for AC. At the
same time they have to boost strength to make efficient use of the
lightsaber. And lightsabers rule above all other weapons, so a
blaster-wielding Jedi is a waste. Last not least, the PC is bound to become
a Jedi, limiting the ways to build the char. No matter which class you are
at the start, you must have decent strength, wisdom and charisma, or you'll
suck as Jedi.
Overall KotOR loses against NWN. There are needless design flaws, and the
story forces you into a certain way to build your character, severely
limiting replayability. I'd say one time through on the light side and one
on the dark side and then the game will become uninteresting.